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tags:
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tags:
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- mozilla
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- mozilla
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- rust
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- rust
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excerpt: |
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We ship the Glean SDK for multiple platforms, one of them being iOS applications.
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Previously I talked about how we got it to build on the Apple ARM machines.
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Today we will take a closer look at how we bundle a Rust static library
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into an iOS application.
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---
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---
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(“This Week in Glean” is a series of blog posts that the Glean Team at Mozilla is using to try to communicate better about our work. They could be release notes, documentation, hopes, dreams, or whatever: so long as it is inspired by Glean.)
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(“This Week in Glean” is a series of blog posts that the Glean Team at Mozilla is using to try to communicate better about our work. They could be release notes, documentation, hopes, dreams, or whatever: so long as it is inspired by Glean.)
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@ -21,7 +26,7 @@ This article is [cross-posted on the Mozilla Data blog][datablog].
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We ship the Glean SDK for multiple platforms, one of them being iOS applications.
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We ship the Glean SDK for multiple platforms, one of them being iOS applications.
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Previously I talked about [how we got it to build on the Apple ARM machines](/2021/04/16/rustc-ios-and-an-m1/).
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Previously I talked about [how we got it to build on the Apple ARM machines](/2021/04/16/rustc-ios-and-an-m1/).
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Today we will take a closer look at how we bundle it all together and ship things as a Swift Package for easy consumption in other projects.
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Today we will take a closer look at how we bundle a Rust static library into an iOS application.
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The Glean SDK project was set up in 2019 and we have evolved its project configuration over time.
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The Glean SDK project was set up in 2019 and we have evolved its project configuration over time.
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A lot has changed in Xcode since then, so for this article we're starting with a fresh Xcode project, a fresh Rust library and put it all together step by step.
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A lot has changed in Xcode since then, so for this article we're starting with a fresh Xcode project, a fresh Rust library and put it all together step by step.
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