Fix old article
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@ -107,16 +107,18 @@ As soon as I was back home, I grabbed my PSP, booted up a new virtual machine an
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First step: Re-compile and run p-twit. Yip, it works (ok, it starts. Of course the Twitter API is so closed these days, it wouldn't be able to do anything).
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<center>
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[![p-twit runs again](//tmp.fnordig.de/rust-on-psp/th-2014-11-24_11.54.27.jpg)](//tmp.fnordig.de/rust-on-psp/2014-11-24_11.54.27.jpg)
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</center>
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Second step: Follow the instructions from the [Gist][helloworld-instructions].
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~~~
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```
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jer@psp-dev:~/rust-for-psp$ rustc hello.rs --target psp -lpspdebug -lpspdisplay -lpspge -lm -lc -lpspuser -lgcc
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jer@psp-dev:~/rust-for-psp$ psp-fixup-imports hello
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Error, no sceModuleInfo section found
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~~~
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```
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D'oh! That didn't work.
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I played around, tried all kinds of things, then gave up a little frustrated.
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@ -132,19 +134,23 @@ He simply used the pre-compiled [minpspw][] package
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Once I grabbed that, the "Hello World" application compiled and ran! Success!
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<center>
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[![From Rust with love](//tmp.fnordig.de/rust-on-psp/th-2014-11-27_01.13.59.jpg)](//tmp.fnordig.de/rust-on-psp/2014-11-27_01.13.59.jpg)
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</center>
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The journey doesn't end here.
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Only partly satisfied with what I had, I took some free time on a train ride to write a wrapper for the input handling.
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<center>
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[![Press X, press O](//tmp.fnordig.de/rust-on-psp/th-2014-11-28_12.25.50.jpg)](//tmp.fnordig.de/rust-on-psp/2014-11-28_12.25.50.jpg)
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</center>
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Now it's possible to react to user input with this simple piece of code:
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~~~rust
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```rust
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let mut pad_data = ctrl::Input::new();
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if pad_data.read_changed() {
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@ -157,7 +163,7 @@ if pad_data.read_changed() {
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_ => utils::debug_print("unhandled keypress\n"),
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}
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}
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~~~
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```
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The full implementation is up in [my fork of rust-psp-hello][helloworld-fork].
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